CS2 float and patterns: wear, seeds, prices — CS2Collections.net
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Float and patterns

CS2 float, wear and patterns: how they work and what they change

Every CS2 skin carries two hidden numbers, both written at the moment it is created and never changed again: the float, which decides how worn the skin looks, and the paint seed, which decides how the texture landed on the model. The first drives the wear tier and most of the price of a common skin; the second turns an ordinary copy into a collector piece worth several times as much. This guide covers the exact wear boundaries, what a capped range is, why two Field-Tested copies look different, which families live on their seed, and how to check your own numbers.

11 мин унших Шинэчлэгдсэн 20.09.2026 Энэ нийтлэл таны хэл рүү хараахан орчуулагдаагүй — англи хувилбарыг харуулж байна
CS2 skin wear

In short: the two numbers that decide everything

  • Float is a number between 0 and 1. The lower it is, the cleaner the skin looks. It is written when the item is created and never changes — not from playing, not from trading, not with time.
  • A wear tier is just a float interval. FN 0–0.07, MW 0.07–0.15, FT 0.15–0.38, WW 0.38–0.45, BS 0.45–1. The boundaries are identical for every skin.
  • Each skin has its own range. The AWP | Asiimov starts at 0.18, so Factory New and Minimal Wear do not exist for it at all. The Desert Eagle | Blaze ends at 0.08, so it never appears Field-Tested.
  • The paint seed is a number between 0 and 1000. It decides which slice of the texture lands on the weapon. For most skins that is cosmetic; for a dozen families it is the main price driver.
  • Doppler phases are not set by the seed. They come from the paint index — the internal finish number — which is why the phase is part of the item name.
  • Checking is free. The “Inspect in game” link from your inventory carries both the float and the seed — paste it into the inspect checker.

What the float actually is

The float value (or wear value) is a fractional number between 0 and 1 that the game assigns when an item drops, is unboxed or comes out of a contract. Steam does not show it in the interface, but it lives in the item data and is exposed through the inspect link. Zero is a perfectly new item, one is as beaten up as the skin gets.

The important part is that it is static. Shooting with the weapon, years in the inventory, hops between accounts — none of it moves the number. The only way to “change” a float is to get a different copy: buy it, unbox it, or craft it with a trade-up contract, where the output wear follows the average normalised float of the inputs.

WearCodeRangeWhat you see
Factory NewFN0.00 – 0.07The pattern is intact, no visible scuffing
Minimal WearMW0.07 – 0.15Light scratches on edges and raised parts
Field-TestedFT0.15 – 0.38The widest interval and the biggest spread inside it
Well-WornWW0.38 – 0.45The pattern is clearly rubbed, metal shows through
Battle-ScarredBS0.45 – 1.00Heavy wear across the whole model

Capped ranges: why Factory New does not always exist

The artist gives every skin its own minimum and maximum wear. The game rolls a value inside that corridor, not across the full 0–1 scale. Three consequences follow, and all three confuse beginners.

  1. Some wears simply do not exist. If the minimum is 0.18, the skin will never be Factory New or Minimal Wear, no matter how many cases you open.
  2. Rarity of a wear depends on the corridor. The value is rolled uniformly inside the corridor, so on a 0–1 skin Factory New covers 7% of all copies while on a 0–0.08 skin it covers nearly 88%. That is why FN is a premium on one skin and meaningless on another.
  3. Contracts normalise the ranges. The raw average of input floats is useless for the maths: each value is first mapped onto its own corridor.

Ranges and the price ladder, live

Pick a skin and we show its real float corridor from the game data, the wears that exist for it, and the current best market prices, StatTrak™ included.

Float range and the price ladder Шууд өгөгдөл
Skin
Range 0.18 – 1.00 capped

Prices are the best offers across five markets, refreshed about once an hour. The bar shows how much of the 0–1 scale the skin occupies: with a capped range some wears are physically impossible.

Why two Field-Tested copies look different

Three reasons, and they stack.

  • Different floats inside the interval. FT runs from 0.15 to 0.38 — the widest wear in the game. A 0.16 copy and a 0.37 copy differ more than FN and MW do on another skin.
  • Different seeds. The texture is laid onto the model with an offset the seed defines. On noisy finishes — Case Hardened, Fade, Marble Fade, Crimson Web — the difference is dramatic.
  • Different wear geometry. Scuffing does not appear evenly but follows a wear mask: some skins lose the barrel first, others the magazine. The same float reads differently on an AWP and on a Glock.

Item pages carry a separate render for every wear, so you can see exactly what the skin loses on the way from FN to BS. Examples: AWP | Asiimov and AK-47 | Redline.

The pattern: a number between 0 and 1000

The paint seed is an integer from 0 to 1000 — exactly 1001 variants. It decides how the texture sits on the model: the offset, the rotation, which fragment of the artwork ends up on the side you see. Float and seed are independent: a flawless float can come with a dull pattern and the other way round.

FamilyWhat the seed decidesWhere to look
Case Hardened / Heat TreatedThe share of blue (or gold) on the playside — from plain to “Blue Gem”Case Hardened family
Fade / Amber Fade / Acid FadeThe fade percentage: at 100% the gradient reaches the edge of the modelFade family
Marble FadeThe colour layout, which is where “Fire & Ice” and the other named schemes come fromMarble Fade family
Crimson WebHow many webs there are and where they land; big centred webs are the prized onesCrimson Web family
Doppler / Gamma DopplerNothing: the phase comes from the paint index, not the seedDoppler family

Fade percentages are computed deterministically from the seed and the weapon model — every gun has its own table. “Fade 98%” is therefore not an eyeball estimate but a specific number that every calculator agrees on.

How to check a float and a seed

  1. 1
    Grab the inspect link

    Every item in the CS2 inventory and every Market listing has an “Inspect in game” button. Copy the steam://rungame/730/.../+csgo_econ_action_preview... link — it identifies that exact copy.

  2. 2
    Paste it into the checker

    The Float and patterns section takes the link and returns the float, the wear, the seed, the pattern rank and the current price. Nothing to install.

  3. 3
    Compare it with the known seeds

    Popular families have pages with their best patterns and renders — for example the Case Hardened blue ranking. If your seed is on the list, the copy is worth more than the base price.

  4. 4
    Check the price for your wear

    The skin page shows the price ladder across every wear and for StatTrak™, so you can see immediately whether your copy sits in the expensive half.

How float and pattern move the price

  • The wear tier is the main multiplier. On a popular skin the gap between FN and BS is usually twofold or more; every item page carries the full ladder.
  • Inside a tier people pay for the edge. The priciest copies sit right at the bottom boundary: “FN 0.006”, “FT 0.151”. The more liquid the skin, the bigger the premium.
  • A pattern multiplies rather than adds. Top Blue Gems and Fire & Ice copies sell for multiples of the base price: that is rarity of the artwork, not wear.
  • On common skins the seed means nothing. Two Asiimovs with different seeds are the same product; there is nothing to overpay for.
  • StatTrak™ and souvenir quality are separate axes. They do not change the float but they do change the price — see Souvenir and StatTrak.

Float myths

MythWhat actually happens
Skins wear out over timeNo. The float is fixed at creation and never moves.
Every skin has a Factory New versionNo. If the minimum of the range is above 0.07, Factory New does not exist.
A float of 0.00 existsPractically no. Values approach zero, but record copies read 0.000x rather than a clean zero.
A seed can be changedNo. No in-game tool alters the pattern of an existing item.
The Doppler phase can be read from the seedNo. The phase comes from the paint index and is written in the item name.
Lower float always costs moreNot always. On capped skins the gap between two wears can be smaller than a market fee.

A float checker, an inspect-link checker and the famous seeds of every family, all in one section.

Check a float or a seed

Асуулт, хариулт

What is float in CS2?

A number between 0 and 1 assigned when the item is created that decides how worn it looks. The wear tier follows from it: FN up to 0.07, MW up to 0.15, FT up to 0.38, WW up to 0.45, BS above that.

Does float change over time?

No. The value is fixed the moment the item appears and does not depend on playing, trading or how long it sits in your inventory.

Why do some skins have no Factory New version?

Because each skin has its own float corridor. If the minimum is 0.18, as it is on the AWP | Asiimov, lower values are never generated, so Factory New and Minimal Wear do not exist.

What is a paint seed and what does it affect?

An integer from 0 to 1000 that sets where the texture lands on the model. On most skins it is cosmetic; on Case Hardened, Fade, Marble Fade and Crimson Web it is the main price factor.

How do I find the float and pattern of my skin?

Copy the “Inspect in game” link from your inventory or from a market listing and paste it into the checker on the Float and patterns page. No Steam login is required.

Why do two identical Field-Tested skins look different?

Field-Tested is the widest interval — 0.15 to 0.38 — and the spread inside it is large. On top of that the paint seed and the wear mask of the model differ.

What is a Blue Gem?

A Case Hardened copy with a large share of blue on the playside. The share is measured on renders of all 1001 patterns, and the top seeds sell for multiples of the ordinary price.

Does float affect gameplay?

No. It only changes looks and price: a Factory New and a Battle-Scarred weapon behave identically.

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