Desert Eagle in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Precision heavy sidearm

Everything about Desert Eagle in CS2

Desert Eagle: damage, accuracy, recoil and skins in CS2.

Pistolas In-game price $700 7 / 21 rounds
Explore skins 45
Desert Eagle Desert Eagle CS2 / DESERT-EAGLE
Damage 53 Body
Armor penetration 93.2% Body · armor: 49,4
Rounds / min 267 Recoil magnitude: 48,2
Magazine 7 21 rounds

Desert Eagle round profile

Effective range Long sightline
Firing rhythm One prepared shot
Defining trait

53 damage and 93.2% armor penetration make the first accurate shot decisive. Accuracy needs time to recover after a miss.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 175,7
Head · helmet 163,7
Body 45,1
Body · armor 42
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

Compara los límites del primer disparo con los parámetros del juego. La postura cambia la imprecisión y la distancia cambia el diámetro.

Recoil magnitude48,2
Base spread0.00200
Desert Eagle spread pattern · StandingLímite del primer disparo: imprecisión 0.0042, dispersión base 0.0020.
Standing Diámetro de hasta 15,7 cm a 12,7 m Límite del primer disparo en el modo principal del arma
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
230 u/s
Reserve ammo
21
Reload fire lockout
2,2 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compara los límites del primer disparo con los parámetros del juego. La postura cambia la imprecisión y la distancia cambia el diámetro. Coordenadas de series grabadas por OP.GG: retroceso de cámara sin compensación del ratón. No incluye la dispersión aleatoria de las balas.