MAG-7 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Pump shotgun

Everything about MAG-7 in CS2

MAG-7: damage, accuracy, recoil and skins in CS2.

Heavy In-game price $1,300 5 / 15 rounds
Explore skins 37
MAG-7 MAG-7 CS2 / MAG-7
Damage per pellet 30 8 pellets per shot
Armor penetration 75% Body · armor: 22.5
Rounds / min 71 Recoil magnitude: 165
Magazine 5 15 rounds

MAG-7 round profile

Effective range Close quarters
Firing rhythm Measured single shots
Defining trait

A 8-pellet shell is dangerous in a tight doorway. Use cover after the shot instead of extending an open duel.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 54
Head · helmet 40.5
Body 13.5
Body · armor 10.1
Shotgun values are per pellet. Total damage depends on how many pellets land.
02 / CONTROL

Accuracy and spread

Ihambing ang hangganan ng pagkalat ng unang putok mula sa mga parameter ng laro. Nagbabago ang katumpakan sa tindig at ang diyametro sa distansya.

Recoil magnitude165
Base spread0.04000
MAG-7 spread pattern · StandingHangganan ng unang putok: kawalan ng katumpakan 0.0070, base spread 0.0400.
Standing Diyametrong hanggang 119.4 cm sa 12.7 m Hangganan ng pagkalat ng unang putok sa pangunahing mode ng baril
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
225 u/s
Reserve ammo
15
Reload fire lockout
2.5 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Ihambing ang hangganan ng pagkalat ng unang putok mula sa mga parameter ng laro. Nagbabago ang katumpakan sa tindig at ang diyametro sa distansya. Mga coordinate mula sa mga seryeng ni-record ng OP.GG: recoil ng camera nang walang pagwawasto ng mouse. Hindi kasama ang random na pagkalat ng bala.