MAG-7 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Pump shotgun

Everything about MAG-7 in CS2

MAG-7: damage, accuracy, recoil and skins in CS2.

Pesadas In-game price $1,300 5 / 15 rounds
Explore skins 37
MAG-7 MAG-7 CS2 / MAG-7
Damage per pellet 30 8 pellets per shot
Armor penetration 75% Body · armor: 22,5
Rounds / min 71 Recoil magnitude: 165
Magazine 5 15 rounds

MAG-7 round profile

Effective range Close quarters
Firing rhythm Measured single shots
Defining trait

A 8-pellet shell is dangerous in a tight doorway. Use cover after the shot instead of extending an open duel.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 54
Head · helmet 40,5
Body 13,5
Body · armor 10,1
Shotgun values are per pellet. Total damage depends on how many pellets land.
02 / CONTROL

Accuracy and spread

Compara los límites del primer disparo con los parámetros del juego. La postura cambia la imprecisión y la distancia cambia el diámetro.

Recoil magnitude165
Base spread0.04000
MAG-7 spread pattern · StandingLímite del primer disparo: imprecisión 0.0070, dispersión base 0.0400.
Standing Diámetro de hasta 119,4 cm a 12,7 m Límite del primer disparo en el modo principal del arma
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
225 u/s
Reserve ammo
15
Reload fire lockout
2,5 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compara los límites del primer disparo con los parámetros del juego. La postura cambia la imprecisión y la distancia cambia el diámetro. Coordenadas de series grabadas por OP.GG: retroceso de cámara sin compensación del ratón. No incluye la dispersión aleatoria de las balas.