WEAPON DOSSIER · CS2 · Automatic sidearm
Everything about CZ75-Auto in CS2
CZ75-Auto: damage, accuracy, recoil and skins in CS2.
Explore skins 37 ↗
CZ75-Auto CS2 / CZ75-AUTODamage 31 Body
Armor penetration 77.6% Body · armor: 24.1
Rounds / min 600 Recoil magnitude: 31
Magazine 12 24 rounds
CZ75-Auto round profile
Effective range Close quarters
Firing rhythm Controlled spray
Defining trait
Full-auto fire is dangerous point blank, but a 12-round magazine and small reserve make every burst a short attempt to steal a weapon.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head 105.4
Head · helmet 81.9
Body 26.4
Body · armor 20.5
One armored headshot is not enough at this distance
02 / CONTROL
Accuracy and spread
게임 수치로 첫 발의 퍼짐 범위를 비교하세요. 자세는 부정확도를, 거리는 영역의 지름을 바꿉니다.
Recoil magnitude31
Base spread0.00300
Standing 12.7 m에서 최대 지름 34.1 cm 무기 기본 모드에서 첫 발의 퍼짐 범위
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 240 u/s
- Reserve ammo
- 24
- Reload fire lockout
- 2.7 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
게임 수치로 첫 발의 퍼짐 범위를 비교하세요. 자세는 부정확도를, 거리는 영역의 지름을 바꿉니다. OP.GG가 기록한 연사 좌표입니다. 마우스 보정 없는 카메라 반동이며 무작위 탄 퍼짐은 포함하지 않습니다.