CZ75-Auto in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Automatic sidearm

Everything about CZ75-Auto in CS2

CZ75-Auto: damage, accuracy, recoil and skins in CS2.

권총 In-game price $500 12 / 24 rounds
Explore skins 37
CZ75-Auto CZ75-Auto CS2 / CZ75-AUTO
Damage 31 Body
Armor penetration 77.6% Body · armor: 24.1
Rounds / min 600 Recoil magnitude: 31
Magazine 12 24 rounds

CZ75-Auto round profile

Effective range Close quarters
Firing rhythm Controlled spray
Defining trait

Full-auto fire is dangerous point blank, but a 12-round magazine and small reserve make every burst a short attempt to steal a weapon.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 105.4
Head · helmet 81.9
Body 26.4
Body · armor 20.5
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

게임 수치로 첫 발의 퍼짐 범위를 비교하세요. 자세는 부정확도를, 거리는 영역의 지름을 바꿉니다.

Recoil magnitude31
Base spread0.00300
CZ75-Auto spread pattern · Standing첫 발 범위: 부정확도 0.0104, 기본 퍼짐 0.0030.
Standing 12.7 m에서 최대 지름 34.1 cm 무기 기본 모드에서 첫 발의 퍼짐 범위
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
240 u/s
Reserve ammo
24
Reload fire lockout
2.7 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

게임 수치로 첫 발의 퍼짐 범위를 비교하세요. 자세는 부정확도를, 거리는 영역의 지름을 바꿉니다. OP.GG가 기록한 연사 좌표입니다. 마우스 보정 없는 카메라 반동이며 무작위 탄 퍼짐은 포함하지 않습니다.