Nova in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Pump shotgun

Everything about Nova in CS2

Nova: damage, accuracy, recoil and skins in CS2.

ヘビー In-game price $1,050 8 / 32 rounds
Explore skins 47
Nova Nova CS2 / NOVA
Damage per pellet 26 9 pellets per shot
Armor penetration 50% Body · armor: 13
Rounds / min 68 Recoil magnitude: 143
Magazine 8 32 rounds

Nova round profile

Effective range Close quarters
Firing rhythm Measured single shots
Defining trait

The low price buys a strong ambush: 9 pellets belong in doors and narrow lanes rather than an open sightline.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 72.8
Head · helmet 36.4
Body 18.2
Body · armor 9.1
Shotgun values are per pellet. Total damage depends on how many pellets land.
02 / CONTROL

Accuracy and spread

ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。

Recoil magnitude143
Base spread0.04000
Nova spread pattern · Standing初弾の範囲:不正確さ 0.0070、基本拡散 0.0400。
Standing 12.7 mで直径最大 119.4 cm 武器の通常モードでの初弾拡散範囲
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
220 u/s
Reserve ammo
32
Reload fire lockout
0.5 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。