WEAPON DOSSIER · CS2 · Pump shotgun
Everything about Sawed-Off in CS2
Sawed-Off: damage, accuracy, recoil and skins in CS2.
Explore skins 36 ↗
Sawed-Off CS2 / SAWED-OFFDamage per pellet 32 8 pellets per shot
Armor penetration 75% Body · armor: 24
Rounds / min 71 Recoil magnitude: 143
Magazine 7 32 rounds
Sawed-Off round profile
Effective range Close quarters
Firing rhythm Measured single shots
Defining trait
The short barrel and 8 pellets are designed for near-contact range; the first shell needs to settle the fight.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head 57.6
Head · helmet 43.2
Body 14.4
Body · armor 10.8
Shotgun values are per pellet. Total damage depends on how many pellets land.
02 / CONTROL
Accuracy and spread
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。
Recoil magnitude143
Base spread0.06200
Standing 12.7 mで直径最大 175.3 cm 武器の通常モードでの初弾拡散範囲
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 210 u/s
- Reserve ammo
- 32
- Reload fire lockout
- 0.5 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。