Sawed-Off in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Pump shotgun

Everything about Sawed-Off in CS2

Sawed-Off: damage, accuracy, recoil and skins in CS2.

ヘビー In-game price $1,100 7 / 32 rounds
Explore skins 36
Sawed-Off Sawed-Off CS2 / SAWED-OFF
Damage per pellet 32 8 pellets per shot
Armor penetration 75% Body · armor: 24
Rounds / min 71 Recoil magnitude: 143
Magazine 7 32 rounds

Sawed-Off round profile

Effective range Close quarters
Firing rhythm Measured single shots
Defining trait

The short barrel and 8 pellets are designed for near-contact range; the first shell needs to settle the fight.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 57.6
Head · helmet 43.2
Body 14.4
Body · armor 10.8
Shotgun values are per pellet. Total damage depends on how many pellets land.
02 / CONTROL

Accuracy and spread

ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。

Recoil magnitude143
Base spread0.06200
Sawed-Off spread pattern · Standing初弾の範囲:不正確さ 0.0070、基本拡散 0.0620。
Standing 12.7 mで直径最大 175.3 cm 武器の通常モードでの初弾拡散範囲
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
210 u/s
Reserve ammo
32
Reload fire lockout
0.5 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。