WEAPON DOSSIER · CS2 · Pump shotgun
Everything about Sawed-Off in CS2
Sawed-Off: damage, accuracy, recoil and skins in CS2.
Explore skins 36 ↗
Sawed-Off CS2 / SAWED-OFFDamage per pellet 32 8 pellets per shot
Armor penetration 75% Body · armor: 24
Rounds / min 71 Recoil magnitude: 143
Magazine 7 32 rounds
Sawed-Off round profile
Effective range Close quarters
Firing rhythm Measured single shots
Defining trait
The short barrel and 8 pellets are designed for near-contact range; the first shell needs to settle the fight.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head 57.6
Head · helmet 43.2
Body 14.4
Body · armor 10.8
Shotgun values are per pellet. Total damage depends on how many pellets land.
02 / CONTROL
Accuracy and spread
게임 수치로 첫 발의 퍼짐 범위를 비교하세요. 자세는 부정확도를, 거리는 영역의 지름을 바꿉니다.
Recoil magnitude143
Base spread0.06200
Standing 12.7 m에서 최대 지름 175.3 cm 무기 기본 모드에서 첫 발의 퍼짐 범위
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 210 u/s
- Reserve ammo
- 32
- Reload fire lockout
- 0.5 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
게임 수치로 첫 발의 퍼짐 범위를 비교하세요. 자세는 부정확도를, 거리는 영역의 지름을 바꿉니다. OP.GG가 기록한 연사 좌표입니다. 마우스 보정 없는 카메라 반동이며 무작위 탄 퍼짐은 포함하지 않습니다.