XM1014 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Semi-automatic shotgun

Everything about XM1014 in CS2

XM1014: damage, accuracy, recoil and skins in CS2.

중화기 In-game price $2,000 7 / 32 rounds
Explore skins 45
XM1014 XM1014 CS2 / XM1014
Damage per pellet 20 6 pellets per shot
Armor penetration 80% Body · armor: 16
Rounds / min 171 Recoil magnitude: 80
Magazine 7 32 rounds

XM1014 round profile

Effective range Close quarters
Firing rhythm Repeated single shots
Defining trait

Semi-automatic cycling repeats a 6-pellet shell quickly. Actual shot damage depends on how many pellets connect.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 56
Head · helmet 44.8
Body 14
Body · armor 11.2
Shotgun values are per pellet. Total damage depends on how many pellets land.
02 / CONTROL

Accuracy and spread

게임 수치로 첫 발의 퍼짐 범위를 비교하세요. 자세는 부정확도를, 거리는 영역의 지름을 바꿉니다.

Recoil magnitude80
Base spread0.03800
XM1014 spread pattern · Standing첫 발 범위: 부정확도 0.0070, 기본 퍼짐 0.0380.
Standing 12.7 m에서 최대 지름 114.3 cm 무기 기본 모드에서 첫 발의 퍼짐 범위
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
215 u/s
Reserve ammo
32
Reload fire lockout
0.6 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

게임 수치로 첫 발의 퍼짐 범위를 비교하세요. 자세는 부정확도를, 거리는 영역의 지름을 바꿉니다. OP.GG가 기록한 연사 좌표입니다. 마우스 보정 없는 카메라 반동이며 무작위 탄 퍼짐은 포함하지 않습니다.