XM1014 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Semi-automatic shotgun

Everything about XM1014 in CS2

The XM1014 is a powerful fully automatic shotgun that justifies its heftier price tag with the ability to paint a room with lead fast.

Heavy In-game price $2,000 7 / 32 rounds
Explore skins 45
XM1014 XM1014 CS2 / XM1014
Damage per pellet 20 6 pellets per shot
Armor penetration 80% Body · armor: 16
Rounds / min 171 Recoil magnitude: 80
Magazine 7 32 rounds

XM1014 round profile

Effective range Close quarters
Firing rhythm Repeated single shots
Defining trait

Semi-automatic cycling repeats a 6-pellet shell quickly. Actual shot damage depends on how many pellets connect.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 56
Head · helmet 44.8
Body 14
Body · armor 11.2
Shotgun values are per pellet. Total damage depends on how many pellets land.
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude80
Base spread0.03800
XM1014 spread pattern · StandingFirst-shot bound: inaccuracy 0.0070, base spread 0.0380.
Standing Diameter up to 114.3 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
215 u/s
Reserve ammo
32
Reload fire lockout
0.6 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.