Sawed-Off in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Pump shotgun

Everything about Sawed-Off in CS2

Sawed-Off: damage, accuracy, recoil and skins in CS2.

Heavy In-game price $1,100 7 / 32 rounds
Explore skins 36
Sawed-Off Sawed-Off CS2 / SAWED-OFF
Damage per pellet 32 8 pellets per shot
Armor penetration 75% Body · armor: 24
Rounds / min 71 Recoil magnitude: 143
Magazine 7 32 rounds

Sawed-Off round profile

Effective range Close quarters
Firing rhythm Measured single shots
Defining trait

The short barrel and 8 pellets are designed for near-contact range; the first shell needs to settle the fight.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 57.6
Head · helmet 43.2
Body 14.4
Body · armor 10.8
Shotgun values are per pellet. Total damage depends on how many pellets land.
02 / CONTROL

Accuracy and spread

Ihambing ang hangganan ng pagkalat ng unang putok mula sa mga parameter ng laro. Nagbabago ang katumpakan sa tindig at ang diyametro sa distansya.

Recoil magnitude143
Base spread0.06200
Sawed-Off spread pattern · StandingHangganan ng unang putok: kawalan ng katumpakan 0.0070, base spread 0.0620.
Standing Diyametrong hanggang 175.3 cm sa 12.7 m Hangganan ng pagkalat ng unang putok sa pangunahing mode ng baril
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
210 u/s
Reserve ammo
32
Reload fire lockout
0.5 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Ihambing ang hangganan ng pagkalat ng unang putok mula sa mga parameter ng laro. Nagbabago ang katumpakan sa tindig at ang diyametro sa distansya. Mga coordinate mula sa mga seryeng ni-record ng OP.GG: recoil ng camera nang walang pagwawasto ng mouse. Hindi kasama ang random na pagkalat ng bala.