WEAPON DOSSIER · CS2 · Entry SMG
Everything about PP-Bizon in CS2
PP-Bizon: damage, accuracy, recoil and skins in CS2.
Explore skins 39 ↗ 反動パターン ↓
PP-Bizon CS2 / PP-BIZONDamage 27 Body
Armor penetration 63% Body · armor: 17
Rounds / min 750 Recoil magnitude: 18
Magazine 64 128 rounds
PP-Bizon
反動パターン
マウスを動かさない場合の反動です。照準は最初の弾を示します。
照準から線に沿ってマウスを動かし、反動を抑えます。移動量は感度によって異なります。
PP-Bizon round profile
Effective range Close quarters
Firing rhythm Sustained fire
Defining trait
A 64-round drum supports a long contact, but low per-bullet damage requires close range and repeated hits.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head 86.4
Head · helmet 54.4
Body 21.6
Body · armor 13.6
One armored headshot is not enough at this distance
02 / CONTROL
Accuracy and spread
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。
Recoil magnitude18
Base spread0.00100
Standing 12.7 mで直径最大 38.1 cm 武器の通常モードでの初弾拡散範囲
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 240 u/s
- Reserve ammo
- 128
- Reload fire lockout
- 2.4 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。