SCAR-20 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Semi-automatic sniper rifle

Everything about SCAR-20 in CS2

SCAR-20: damage, accuracy, recoil and skins in CS2.

Mga rifle In-game price $5,000 20 / 40 rounds
Explore skins 33
SCAR-20 SCAR-20 CS2 / SCAR-20
Damage 80 Body
Armor penetration 82.5% Body · armor: 66
Rounds / min 240 Recoil magnitude: 31
Magazine 20 40 rounds

SCAR-20 round profile

Effective range Long sightline
Firing rhythm Repeated single shots
Defining trait

A scoped semi-auto action repeats long-range hits quickly. High price and slower movement keep it anchored near cover.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 313.6
Head · helmet 258.7
Body 78.4
Body · armor 64.7
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

Ihambing ang hangganan ng pagkalat ng unang putok mula sa mga parameter ng laro. Nagbabago ang katumpakan sa tindig at ang diyametro sa distansya.

Recoil magnitude31
Base spread0.00030
SCAR-20 spread pattern · StandingHangganan ng unang putok: kawalan ng katumpakan 0.0258, base spread 0.0003.
Standing Diyametrong hanggang 66.3 cm sa 12.7 m Hangganan ng pagkalat ng unang putok sa pangunahing mode ng baril
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
215 u/s
Reserve ammo
40
Reload fire lockout
3.1 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Ihambing ang hangganan ng pagkalat ng unang putok mula sa mga parameter ng laro. Nagbabago ang katumpakan sa tindig at ang diyametro sa distansya. Mga coordinate mula sa mga seryeng ni-record ng OP.GG: recoil ng camera nang walang pagwawasto ng mouse. Hindi kasama ang random na pagkalat ng bala.