SCAR-20 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Semi-automatic sniper rifle

Everything about SCAR-20 in CS2

SCAR-20: damage, accuracy, recoil and skins in CS2.

Fusils In-game price $5,000 20 / 40 rounds
Explore skins 33
SCAR-20 SCAR-20 CS2 / SCAR-20
Damage 80 Body
Armor penetration 82.5% Body · armor: 66
Rounds / min 240 Recoil magnitude: 31
Magazine 20 40 rounds

SCAR-20 round profile

Effective range Long sightline
Firing rhythm Repeated single shots
Defining trait

A scoped semi-auto action repeats long-range hits quickly. High price and slower movement keep it anchored near cover.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 313,6
Head · helmet 258,7
Body 78,4
Body · armor 64,7
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

Comparez les limites du premier tir selon les paramètres du jeu. La posture modifie l’imprécision et la distance modifie le diamètre.

Recoil magnitude31
Base spread0.00030
SCAR-20 spread pattern · StandingLimite du premier tir : imprécision 0.0258, dispersion de base 0.0003.
Standing Diamètre jusqu’à 66,3 cm à 12,7 m Limite du premier tir dans le mode principal de l’arme
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
215 u/s
Reserve ammo
40
Reload fire lockout
3,1 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Comparez les limites du premier tir selon les paramètres du jeu. La posture modifie l’imprécision et la distance modifie le diamètre. Coordonnées de séries enregistrées par OP.GG : recul de la caméra sans compensation à la souris. La dispersion aléatoire des balles est exclue.