CS:GO Weapon Case 2: 60% payout, 9.8% chance of profit. Is opening it with $100 fair
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CS:GO Weapon Case 2

Is it fair to open CS:GO Weapon Case 2

In-game case, Valve odds Opening price $24.53
E Grade
60% Payout
−$9.80 Average loss per opening

Top prize ★ Karambit | Fade · $1781.85 · 0.004% chance per opening

What happens to $100

Scenario: open the case 4 times with the whole $100 budget and sell every drop at market prices. Here is what you get:

Openings it buys 4
Left after 4 openings $51.73 8 times out of 10: between $27.52 and $99.19
Chance to end ahead 9.8%
Chance to double 0.85%
Chance at the top prize 0.02%
Openings until zero 7

Everything is worked out at today’s market prices and the odds we could read. It is arithmetic, not a forecast or advice: someone gets a knife on the first try, but on average this is how it goes.

Ranked 6 of 42 CS2 cases by payout

Cases with a similar payout

Questions

Why is the CS:GO Weapon Case 2 payout below 100%?

The case and key cost $24.53, and almost everything that drops is a cheap skin: 79.92% for the lowest tier, 0.26% for a knife or gloves. Multiply the odds by market prices and you get 60% — that much of every 100 comes back on average.

Where do the prices come from?

The best market offers at the time of the calculation: Skinport, CSFloat, Market.CSGO, DMarket, Waxpeer and White.Market. That is what a drop actually sells for, not a display price.

What does “openings until zero” mean?

The way cases are really opened: sell the drop, open again while you can afford a case. For CS:GO Weapon Case 2 that is 7 openings on average — then the balance is below the opening price. Everyone gets there: a payout below 100% works like gravity.

What if I get lucky?

Over 4 openings the chance to pull ★ Karambit | Fade is 0.0%, the chance to double the budget is 0.9%. Both numbers are honest, and both are small.