Negev in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Machine gun

Everything about Negev in CS2

Negev: damage, accuracy, recoil and skins in CS2.

Heavy In-game price $1,700 150 / 300 rounds
Explore skins 25 Pola hentakan ↓
Negev Negev CS2 / NEGEV
Damage 35 Body
Armor penetration 71% Body · armor: 24,8
Rounds / min 800 Recoil magnitude: 20
Magazine 150 300 rounds
Negev

Pola hentakan

Pola hentakan
Negev · Pola hentakan#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#30#31#32#33#34#35#36#37#38#39#40#41#42#43#44#45#46#47#48#49#50#51#52#53#54#55#56#57#58#59#60#61#62#63#64#65#66#67#68#69#70#71#72#73#74#75#76#77#78#79#80#81#82#83#84#85#86#87#88#89#90#91#92#93#94#95#96#97#98#99#100#101#102#103#104#105#106#107#108#109#110#111#112#113#114#115#116#117#118#119#120#121#122#123#124#125#126#127#128#129#130#131#132#133#134#135#136#137#138#139#140#141#142#143#144#145#146#147#148#149#150150

Recoil tanpa menggerakkan mouse. Bidikan menandai tembakan pertama.

Gerakan mouse
Negev · Gerakan mouse#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#30#31#32#33#34#35#36#37#38#39#40#41#42#43#44#45#46#47#48#49#50#51#52#53#54#55#56#57#58#59#60#61#62#63#64#65#66#67#68#69#70#71#72#73#74#75#76#77#78#79#80#81#82#83#84#85#86#87#88#89#90#91#92#93#94#95#96#97#98#99#100#101#102#103#104#105#106#107#108#109#110#111#112#113#114#115#116#117#118#119#120#121#122#123#124#125#126#127#128#129#130#131#132#133#134#135#136#137#138#139#140#141#142#143#144#145#146#147#148#149#150150

Gerakkan mouse dari bidikan mengikuti garis untuk mengimbangi recoil. Skala bergantung pada sensitivitas.

Source ↗ · OP.GG

Koordinat dari rentetan yang direkam OP.GG: hentakan kamera tanpa koreksi tetikus. Sebaran peluru acak tidak termasuk. Rata-rata 3 rentetan; tiap rentetan bisa berbeda.

Source ↗ ↗

Negev round profile

Effective range Close to medium
Firing rhythm Sustained fire
Defining trait

The 150-round box comes alive in a sustained burst started before the contact, giving the weapon time to settle.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 135,8
Head · helmet 96,4
Body 33,9
Body · armor 24,1
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Bandingkan batas sebaran tembakan pertama dari parameter gim. Posisi mengubah ketidakakuratan, jarak mengubah diameter area.

Recoil magnitude20
Base spread0.00200
Negev spread pattern · StandingBatas tembakan pertama: ketidakakuratan 0.0102, sebaran dasar 0.0020.
Standing Diameter hingga 30,9 cm pada 12,7 m Batas sebaran tembakan pertama dalam mode utama senjata
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
150 u/s
Reserve ammo
300
Reload fire lockout
5,7 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Bandingkan batas sebaran tembakan pertama dari parameter gim. Posisi mengubah ketidakakuratan, jarak mengubah diameter area. Koordinat dari rentetan yang direkam OP.GG: hentakan kamera tanpa koreksi tetikus. Sebaran peluru acak tidak termasuk.