WEAPON DOSSIER · CS2 · Machine gun
Everything about Negev in CS2
Negev: damage, accuracy, recoil and skins in CS2.
Explore skins 25 ↗ 反動パターン ↓
Negev CS2 / NEGEVDamage 35 Body
Armor penetration 71% Body · armor: 24.8
Rounds / min 800 Recoil magnitude: 20
Magazine 150 300 rounds
Negev
反動パターン
マウスを動かさない場合の反動です。照準は最初の弾を示します。
照準から線に沿ってマウスを動かし、反動を抑えます。移動量は感度によって異なります。
Negev round profile
Effective range Close to medium
Firing rhythm Sustained fire
Defining trait
The 150-round box comes alive in a sustained burst started before the contact, giving the weapon time to settle.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head 135.8
Head · helmet 96.4
Body 33.9
Body · armor 24.1
One armored headshot is not enough at this distance
02 / CONTROL
Accuracy and spread
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。
Recoil magnitude20
Base spread0.00200
Standing 12.7 mで直径最大 30.9 cm 武器の通常モードでの初弾拡散範囲
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 150 u/s
- Reserve ammo
- 300
- Reload fire lockout
- 5.7 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。