G3SG1 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Semi-automatic sniper rifle

Everything about G3SG1 in CS2

G3SG1: damage, accuracy, recoil and skins in CS2.

소총 In-game price $5,000 20 / 40 rounds
Explore skins 30
G3SG1 G3SG1 CS2 / G3SG1
Damage 80 Body
Armor penetration 82.5% Body · armor: 66
Rounds / min 240 Recoil magnitude: 30
Magazine 20 40 rounds

G3SG1 round profile

Effective range Long sightline
Firing rhythm Repeated single shots
Defining trait

Semi-automatic fire repeats powerful long-range shots quickly, while the price and slow movement demand a protected position.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 313.6
Head · helmet 258.7
Body 78.4
Body · armor 64.7
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

게임 수치로 첫 발의 퍼짐 범위를 비교하세요. 자세는 부정확도를, 거리는 영역의 지름을 바꿉니다.

Recoil magnitude30
Base spread0.00030
G3SG1 spread pattern · Standing첫 발 범위: 부정확도 0.0258, 기본 퍼짐 0.0003.
Standing 12.7 m에서 최대 지름 66.3 cm 무기 기본 모드에서 첫 발의 퍼짐 범위
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
215 u/s
Reserve ammo
40
Reload fire lockout
4.7 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

게임 수치로 첫 발의 퍼짐 범위를 비교하세요. 자세는 부정확도를, 거리는 영역의 지름을 바꿉니다. OP.GG가 기록한 연사 좌표입니다. 마우스 보정 없는 카메라 반동이며 무작위 탄 퍼짐은 포함하지 않습니다.