WEAPON DOSSIER · CS2 · Semi-automatic sniper rifle
Everything about G3SG1 in CS2
G3SG1: damage, accuracy, recoil and skins in CS2.
Explore skins 30 ↗
G3SG1 CS2 / G3SG1Damage 80 Body
Armor penetration 82.5% Body · armor: 66
Rounds / min 240 Recoil magnitude: 30
Magazine 20 40 rounds
G3SG1 round profile
Effective range Long sightline
Firing rhythm Repeated single shots
Defining trait
Semi-automatic fire repeats powerful long-range shots quickly, while the price and slow movement demand a protected position.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head 313.6
Head · helmet 258.7
Body 78.4
Body · armor 64.7
A headshot beats a helmet at this distance
02 / CONTROL
Accuracy and spread
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。
Recoil magnitude30
Base spread0.00030
Standing 12.7 mで直径最大 66.3 cm 武器の通常モードでの初弾拡散範囲
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 215 u/s
- Reserve ammo
- 40
- Reload fire lockout
- 4.7 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。