G3SG1 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Semi-automatic sniper rifle

Everything about G3SG1 in CS2

G3SG1: damage, accuracy, recoil and skins in CS2.

Rifles In-game price $5,000 20 / 40 rounds
Explore skins 30
G3SG1 G3SG1 CS2 / G3SG1
Damage 80 Body
Armor penetration 82.5% Body · armor: 66
Rounds / min 240 Recoil magnitude: 30
Magazine 20 40 rounds

G3SG1 round profile

Effective range Long sightline
Firing rhythm Repeated single shots
Defining trait

Semi-automatic fire repeats powerful long-range shots quickly, while the price and slow movement demand a protected position.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 313,6
Head · helmet 258,7
Body 78,4
Body · armor 64,7
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

Compara los límites del primer disparo con los parámetros del juego. La postura cambia la imprecisión y la distancia cambia el diámetro.

Recoil magnitude30
Base spread0.00030
G3SG1 spread pattern · StandingLímite del primer disparo: imprecisión 0.0258, dispersión base 0.0003.
Standing Diámetro de hasta 66,3 cm a 12,7 m Límite del primer disparo en el modo principal del arma
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
215 u/s
Reserve ammo
40
Reload fire lockout
4,7 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compara los límites del primer disparo con los parámetros del juego. La postura cambia la imprecisión y la distancia cambia el diámetro. Coordenadas de series grabadas por OP.GG: retroceso de cámara sin compensación del ratón. No incluye la dispersión aleatoria de las balas.