SCAR-20 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Semi-automatic sniper rifle

Everything about SCAR-20 in CS2

SCAR-20: damage, accuracy, recoil and skins in CS2.

ライフル In-game price $5,000 20 / 40 rounds
Explore skins 33
SCAR-20 SCAR-20 CS2 / SCAR-20
Damage 80 Body
Armor penetration 82.5% Body · armor: 66
Rounds / min 240 Recoil magnitude: 31
Magazine 20 40 rounds

SCAR-20 round profile

Effective range Long sightline
Firing rhythm Repeated single shots
Defining trait

A scoped semi-auto action repeats long-range hits quickly. High price and slower movement keep it anchored near cover.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 313.6
Head · helmet 258.7
Body 78.4
Body · armor 64.7
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。

Recoil magnitude31
Base spread0.00030
SCAR-20 spread pattern · Standing初弾の範囲:不正確さ 0.0258、基本拡散 0.0003。
Standing 12.7 mで直径最大 66.3 cm 武器の通常モードでの初弾拡散範囲
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
215 u/s
Reserve ammo
40
Reload fire lockout
3.1 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。