WEAPON DOSSIER · CS2 · Silenced rifle
Everything about M4A1-S in CS2
M4A1-S: damage, accuracy, recoil and skins in CS2.
Explore skins 46 ↗ 反動パターン ↓
M4A1-S CS2 / M4A1-SDamage 38 Body
Armor penetration 70% Body · armor: 26.6
Rounds / min 600 Recoil magnitude: 25
Magazine 20 60 rounds
M4A1-S
反動パターン
マウスを動かさない場合の反動です。照準は最初の弾を示します。
照準から線に沿ってマウスを動かし、反動を抑えます。移動量は感度によって異なります。
M4A1-S round profile
Effective range Close to medium
Firing rhythm Short bursts
Defining trait
The suppressor, accuracy and manageable recoil support quiet holds, while a 20-round magazine makes every burst count.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head 124.2
Head · helmet 86.9
Body 35.7
Body · armor 25
One armored headshot is not enough at this distance
02 / CONTROL
Accuracy and spread
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。
Recoil magnitude25
Base spread0.00060
Standing 12.7 mで直径最大 14 cm 武器の通常モードでの初弾拡散範囲
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 225 u/s
- Reserve ammo
- 60
- Reload fire lockout
- 3.1 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。