M4A1-S in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Silenced rifle

Everything about M4A1-S in CS2

With a smaller magazine than its unmuffled counterpart, the silenced M4A1 provides quieter shots with less recoil and better accuracy.

Rifles In-game price $2,900 20 / 60 rounds
Explore skins 46 Recoil pattern ↓
M4A1-S M4A1-S CS2 / M4A1-S
Damage 38 Body
Armor penetration 70% Body · armor: 26.6
Rounds / min 600 Recoil magnitude: 25
Magazine 20 60 rounds
M4A1-S

Recoil pattern

Recoil pattern
M4A1-S · Recoil pattern#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#2020

Recoil without moving the mouse. The crosshair marks the first shot.

Mouse movement
M4A1-S · Mouse movement#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#2020

Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.

Source ↗ · OP.GG

Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded. Average of 7 sequences; individual sprays may differ.

Source ↗ ↗

M4A1-S round profile

Effective range Close to medium
Firing rhythm Short bursts
Defining trait

The suppressor, accuracy and manageable recoil support quiet holds, while a 20-round magazine makes every burst count.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 124.2
Head · helmet 86.9
Body 35.7
Body · armor 25
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude25
Base spread0.00060
M4A1-S spread pattern · StandingFirst-shot bound: inaccuracy 0.0049, base spread 0.0006.
Standing Diameter up to 14 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
225 u/s
Reserve ammo
60
Reload fire lockout
3.1 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.