SG 553 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Scoped rifle

Everything about SG 553 in CS2

The terrorist-exclusive SG553 is a premium scoped alternative to the AK47 for effective long-range engagement.

Rifles In-game price $3,000 30 / 90 rounds
Explore skins 38 Recoil pattern ↓
SG 553 SG 553 CS2 / SG-553
Damage 30 Body
Armor penetration 100% Body · armor: 30
Rounds / min 545 Recoil magnitude: 28
Magazine 30 90 rounds
SG 553

Recoil pattern

Recoil pattern
SG 553 · Recoil pattern#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Recoil without moving the mouse. The crosshair marks the first shot.

Mouse movement
SG 553 · Mouse movement#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.

Source ↗ · OP.GG

Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded. Average of 2 sequences; individual sprays may differ.

Source ↗ ↗

SG 553 round profile

Effective range Long sightline
Firing rhythm Short bursts
Defining trait

The optic and 100% armor penetration target protected opponents on long angles at a premium over the base T rifle.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 117.6
Head · helmet 117.6
Body 29.4
Body · armor 29.4
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude28
Base spread0.00060
SG 553 spread pattern · StandingFirst-shot bound: inaccuracy 0.0058, base spread 0.0006.
Standing Diameter up to 16.3 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
210 u/s
Reserve ammo
90
Reload fire lockout
2.8 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.