FAMAS in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Economy rifle

Everything about FAMAS in CS2

A cheap option for cash-strapped players, the FAMAS effectively fills the niche between more expensive rifles and the less-effective SMGs.

Rifles In-game price $1,950 25 / 100 rounds
Explore skins 44 Recoil pattern ↓
FAMAS FAMAS CS2 / FAMAS
Damage 30 Body
Armor penetration 70% Body · armor: 21
Rounds / min 667 Recoil magnitude: 20
Magazine 25 100 rounds
FAMAS

Recoil pattern

Recoil pattern
FAMAS · Recoil pattern#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#2525

Recoil without moving the mouse. The crosshair marks the first shot.

Mouse movement
FAMAS · Mouse movement#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#2525

Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.

Source ↗ · OP.GG

Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded. Average of 3 sequences; individual sprays may differ.

Source ↗ ↗

FAMAS round profile

Effective range Close to medium
Firing rhythm Short bursts
Fire modes Full auto / 3-round burst

Use secondary fire to switch modes — right mouse button by default. Accuracy data below describes the primary mode.

Defining trait

The lower price preserves utility money. At range, a short burst helps offset the limits of CT’s economy rifle.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 115.2
Head · helmet 80.6
Body 28.8
Body · armor 20.2
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude20
Base spread0.00060
FAMAS spread pattern · StandingFirst-shot bound: inaccuracy 0.0076, base spread 0.0006.
Standing Diameter up to 20.8 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
220 u/s
Reserve ammo
100
Reload fire lockout
3.3 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.