Galil AR in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Economy rifle

Everything about Galil AR in CS2

A less expensive option among the terrorist-exclusive assault rifles, the Galil AR is a serviceable weapon in medium to long-range combat.

Rifles In-game price $1,800 35 / 140 rounds
Explore skins 44 Recoil pattern ↓
Galil AR Galil AR CS2 / GALIL-AR
Damage 30 Body
Armor penetration 77.5% Body · armor: 23.3
Rounds / min 667 Recoil magnitude: 21
Magazine 35 140 rounds
Galil AR

Recoil pattern

Recoil pattern
Galil AR · Recoil pattern#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#30#31#32#33#34#3535

Recoil without moving the mouse. The crosshair marks the first shot.

Mouse movement
Galil AR · Mouse movement#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#30#31#32#33#34#3535

Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.

Source ↗ · OP.GG

Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded. Average of 6 sequences; individual sprays may differ.

Source ↗ ↗

Galil AR round profile

Effective range Close to medium
Firing rhythm Controlled spray
Defining trait

A 35-round magazine and accessible price provide full automatic rifle fire during a limited buy.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 117.6
Head · helmet 91.1
Body 29.4
Body · armor 22.8
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude21
Base spread0.00060
Galil AR spread pattern · StandingFirst-shot bound: inaccuracy 0.0088, base spread 0.0006.
Standing Diameter up to 23.8 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
215 u/s
Reserve ammo
140
Reload fire lockout
3 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.