M4A4 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Assault rifle

Everything about M4A4 in CS2

More accurate but less damaging than its AK-47 counterpart, the M4A4 is the full-auto assault rifle of choice for CTs.

Rifles In-game price $2,900 30 / 120 rounds
Explore skins 52 Recoil pattern ↓
M4A4 M4A4 CS2 / M4A4
Damage 33 Body
Armor penetration 70% Body · armor: 23.1
Rounds / min 667 Recoil magnitude: 23
Magazine 30 120 rounds
M4A4

Recoil pattern

Recoil pattern
M4A4 · Recoil pattern#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Recoil without moving the mouse. The crosshair marks the first shot.

Mouse movement
M4A4 · Mouse movement#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.

Source ↗ · OP.GG

Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded. Average of 5 sequences; individual sprays may differ.

Source ↗ ↗

M4A4 round profile

Effective range Medium to long
Firing rhythm Controlled spray
Defining trait

A 30-round magazine and 667 RPM suit multi-target trades; an armored opponent usually needs a follow-up after a headshot.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 128
Head · helmet 89.6
Body 32
Body · armor 22.4
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude23
Base spread0.00060
M4A4 spread pattern · StandingFirst-shot bound: inaccuracy 0.0049, base spread 0.0006.
Standing Diameter up to 14 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
225 u/s
Reserve ammo
120
Reload fire lockout
3.1 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.