R8 Revolver in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Precision heavy sidearm

Everything about R8 Revolver in CS2

R8 Revolver: damage, accuracy, recoil and skins in CS2.

권총 In-game price $600 8 / 16 rounds
Explore skins 27
R8 Revolver R8 Revolver CS2 / R8-REVOLVER
Damage 86 Body
Armor penetration 93.2% Body · armor: 80.2
Rounds / min 120 Recoil magnitude: 20
Magazine 8 16 rounds

R8 Revolver round profile

Effective range Close to medium
Firing rhythm Prepared trigger pull
Defining trait

86 damage and 93.2% armor penetration require a prepared trigger pull; a miss leaves little time against faster guns.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 323.4
Head · helmet 301.4
Body 80.8
Body · armor 75.4
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

게임 수치로 첫 발의 퍼짐 범위를 비교하세요. 자세는 부정확도를, 거리는 영역의 지름을 바꿉니다.

Recoil magnitude20
Base spread0.00052
R8 Revolver spread pattern · Standing첫 발 범위: 부정확도 0.0020, 기본 퍼짐 0.0005.
Standing 12.7 m에서 최대 지름 6.4 cm 무기 기본 모드에서 첫 발의 퍼짐 범위
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
180 u/s
Reserve ammo
16
Reload fire lockout
2.3 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

게임 수치로 첫 발의 퍼짐 범위를 비교하세요. 자세는 부정확도를, 거리는 영역의 지름을 바꿉니다. OP.GG가 기록한 연사 좌표입니다. 마우스 보정 없는 카메라 반동이며 무작위 탄 퍼짐은 포함하지 않습니다.