R8 Revolver in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Precision heavy sidearm

Everything about R8 Revolver in CS2

R8 Revolver: damage, accuracy, recoil and skins in CS2.

Pistolas In-game price $600 8 / 16 rounds
Explore skins 27
R8 Revolver R8 Revolver CS2 / R8-REVOLVER
Damage 86 Body
Armor penetration 93.2% Body · armor: 80,2
Rounds / min 120 Recoil magnitude: 20
Magazine 8 16 rounds

R8 Revolver round profile

Effective range Close to medium
Firing rhythm Prepared trigger pull
Defining trait

86 damage and 93.2% armor penetration require a prepared trigger pull; a miss leaves little time against faster guns.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 323,4
Head · helmet 301,4
Body 80,8
Body · armor 75,4
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

Compara los límites del primer disparo con los parámetros del juego. La postura cambia la imprecisión y la distancia cambia el diámetro.

Recoil magnitude20
Base spread0.00052
R8 Revolver spread pattern · StandingLímite del primer disparo: imprecisión 0.0020, dispersión base 0.0005.
Standing Diámetro de hasta 6,4 cm a 12,7 m Límite del primer disparo en el modo principal del arma
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
180 u/s
Reserve ammo
16
Reload fire lockout
2,3 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compara los límites del primer disparo con los parámetros del juego. La postura cambia la imprecisión y la distancia cambia el diámetro. Coordenadas de series grabadas por OP.GG: retroceso de cámara sin compensación del ratón. No incluye la dispersión aleatoria de las balas.