SSG 08 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Bolt-action sniper rifle

Everything about SSG 08 in CS2

SSG 08: damage, accuracy, recoil and skins in CS2.

Fusils In-game price $1,700 10 / 20 rounds
Explore skins 43
SSG 08 SSG 08 CS2 / SSG-08
Damage 88 Body
Armor penetration 85% Body · armor: 74,8
Rounds / min 48 Recoil magnitude: 33
Magazine 10 20 rounds

SSG 08 round profile

Effective range Long sightline
Firing rhythm Shot → bolt → cover
Defining trait

High movement speed and a low price make the Scout an angle-changing sniper; a body hit often needs a follow-up.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 345
Head · helmet 293,2
Body 86,2
Body · armor 73,3
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

Comparez les limites du premier tir selon les paramètres du jeu. La posture modifie l’imprécision et la distance modifie le diamètre.

Recoil magnitude33
Base spread0.00028
SSG 08 spread pattern · StandingLimite du premier tir : imprécision 0.0317, dispersion de base 0.0003.
Standing Diamètre jusqu’à 81,2 cm à 12,7 m Limite du premier tir dans le mode principal de l’arme
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
230 u/s
Reserve ammo
20
Reload fire lockout
3,7 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Comparez les limites du premier tir selon les paramètres du jeu. La posture modifie l’imprécision et la distance modifie le diamètre. Coordonnées de séries enregistrées par OP.GG : recul de la caméra sans compensation à la souris. La dispersion aléatoire des balles est exclue.