SSG 08 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Bolt-action sniper rifle

Everything about SSG 08 in CS2

The SSG08 bolt-action is a low-damage but very cost-effective sniper rifle, making it a smart choice for early-round long-range marksmanship.

Rifles In-game price $1,700 10 / 20 rounds
Explore skins 43
SSG 08 SSG 08 CS2 / SSG-08
Damage 88 Body
Armor penetration 85% Body · armor: 74.8
Rounds / min 48 Recoil magnitude: 33
Magazine 10 20 rounds

SSG 08 round profile

Effective range Long sightline
Firing rhythm Shot → bolt → cover
Defining trait

High movement speed and a low price make the Scout an angle-changing sniper; a body hit often needs a follow-up.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 345
Head · helmet 293.2
Body 86.2
Body · armor 73.3
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude33
Base spread0.00028
SSG 08 spread pattern · StandingFirst-shot bound: inaccuracy 0.0317, base spread 0.0003.
Standing Diameter up to 81.2 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
230 u/s
Reserve ammo
20
Reload fire lockout
3.7 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.