WEAPON DOSSIER · CS2 · Bolt-action sniper rifle
Everything about SSG 08 in CS2
SSG 08: damage, accuracy, recoil and skins in CS2.
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SSG 08 CS2 / SSG-08Damage 88 Body
Armor penetration 85% Body · armor: 74.8
Rounds / min 48 Recoil magnitude: 33
Magazine 10 20 rounds
SSG 08 round profile
Effective range Long sightline
Firing rhythm Shot → bolt → cover
Defining trait
High movement speed and a low price make the Scout an angle-changing sniper; a body hit often needs a follow-up.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head 345
Head · helmet 293.2
Body 86.2
Body · armor 73.3
A headshot beats a helmet at this distance
02 / CONTROL
Accuracy and spread
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。
Recoil magnitude33
Base spread0.00028
Standing 12.7 mで直径最大 81.2 cm 武器の通常モードでの初弾拡散範囲
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 230 u/s
- Reserve ammo
- 20
- Reload fire lockout
- 3.7 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。