USP-S in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Starter sidearm

Everything about USP-S in CS2

USP-S: damage, accuracy, recoil and skins in CS2.

Mga pistol In-game price $200 12 / 24 rounds
Explore skins 45
USP-S USP-S CS2 / USP-S
Damage 35 Body
Armor penetration 50.5% Body · armor: 17.7
Rounds / min 353 Recoil magnitude: 29
Magazine 12 24 rounds

USP-S round profile

Effective range Close to medium
Firing rhythm One prepared shot
Defining trait

The suppressor and accurate first shot reward calm head-level holds; a 12-round magazine punishes extra spam.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 127.4
Head · helmet 64.3
Body 31.9
Body · armor 16.1
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Ihambing ang hangganan ng pagkalat ng unang putok mula sa mga parameter ng laro. Nagbabago ang katumpakan sa tindig at ang diyametro sa distansya.

Recoil magnitude29
Base spread0.00250
USP-S spread pattern · StandingHangganan ng unang putok: kawalan ng katumpakan 0.0049, base spread 0.0025.
Standing Diyametrong hanggang 18.8 cm sa 12.7 m Hangganan ng pagkalat ng unang putok sa pangunahing mode ng baril
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
240 u/s
Reserve ammo
24
Reload fire lockout
2.2 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Ihambing ang hangganan ng pagkalat ng unang putok mula sa mga parameter ng laro. Nagbabago ang katumpakan sa tindig at ang diyametro sa distansya. Mga coordinate mula sa mga seryeng ni-record ng OP.GG: recoil ng camera nang walang pagwawasto ng mouse. Hindi kasama ang random na pagkalat ng bala.