WEAPON DOSSIER · CS2 · Starter sidearm
Everything about USP-S in CS2
USP-S: damage, accuracy, recoil and skins in CS2.
Explore skins 45 ↗
USP-S CS2 / USP-SDamage 35 Body
Armor penetration 50.5% Body · armor: 17.7
Rounds / min 353 Recoil magnitude: 29
Magazine 12 24 rounds
USP-S round profile
Effective range Close to medium
Firing rhythm One prepared shot
Defining trait
The suppressor and accurate first shot reward calm head-level holds; a 12-round magazine punishes extra spam.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head 127.4
Head · helmet 64.3
Body 31.9
Body · armor 16.1
One armored headshot is not enough at this distance
02 / CONTROL
Accuracy and spread
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。
Recoil magnitude29
Base spread0.00250
Standing 12.7 mで直径最大 18.8 cm 武器の通常モードでの初弾拡散範囲
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 240 u/s
- Reserve ammo
- 24
- Reload fire lockout
- 2.2 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。