WEAPON DOSSIER · CS2 · Entry sidearm
Everything about Dual Berettas in CS2
Dual Berettas: damage, accuracy, recoil and skins in CS2.
Explore skins 43 ↗
Dual Berettas CS2 / DUAL-BERETTASDamage 38 Body
Armor penetration 57.5% Body · armor: 21.8
Rounds / min 500 Recoil magnitude: 27
Magazine 30 60 rounds
Dual Berettas round profile
Effective range Close quarters
Firing rhythm Fast single shots
Defining trait
A 30-round magazine gives room for close trades, while the long reload and rising inaccuracy punish careless spam.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head 120.1
Head · helmet 69
Body 30
Body · armor 17.2
One armored headshot is not enough at this distance
02 / CONTROL
Accuracy and spread
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。
Recoil magnitude27
Base spread0.00200
Standing 12.7 mで直径最大 22.9 cm 武器の通常モードでの初弾拡散範囲
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 240 u/s
- Reserve ammo
- 60
- Reload fire lockout
- 3.8 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。