Dual Berettas in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Entry sidearm

Everything about Dual Berettas in CS2

Dual Berettas: damage, accuracy, recoil and skins in CS2.

Mga pistol In-game price $300 30 / 60 rounds
Explore skins 43
Dual Berettas Dual Berettas CS2 / DUAL-BERETTAS
Damage 38 Body
Armor penetration 57.5% Body · armor: 21.8
Rounds / min 500 Recoil magnitude: 27
Magazine 30 60 rounds

Dual Berettas round profile

Effective range Close quarters
Firing rhythm Fast single shots
Defining trait

A 30-round magazine gives room for close trades, while the long reload and rising inaccuracy punish careless spam.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 120.1
Head · helmet 69
Body 30
Body · armor 17.2
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Ihambing ang hangganan ng pagkalat ng unang putok mula sa mga parameter ng laro. Nagbabago ang katumpakan sa tindig at ang diyametro sa distansya.

Recoil magnitude27
Base spread0.00200
Dual Berettas spread pattern · StandingHangganan ng unang putok: kawalan ng katumpakan 0.0070, base spread 0.0020.
Standing Diyametrong hanggang 22.9 cm sa 12.7 m Hangganan ng pagkalat ng unang putok sa pangunahing mode ng baril
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
240 u/s
Reserve ammo
60
Reload fire lockout
3.8 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Ihambing ang hangganan ng pagkalat ng unang putok mula sa mga parameter ng laro. Nagbabago ang katumpakan sa tindig at ang diyametro sa distansya. Mga coordinate mula sa mga seryeng ni-record ng OP.GG: recoil ng camera nang walang pagwawasto ng mouse. Hindi kasama ang random na pagkalat ng bala.