Dual Berettas in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Entry sidearm

Everything about Dual Berettas in CS2

Firing two large-mag Berettas at once will lower accuracy and increase load times. On the bright side, you'll get to fire two large-mag Berettas at once.

Pistols In-game price $300 30 / 60 rounds
Explore skins 43 ↗
Dual Berettas Dual Berettas CS2 / DUAL-BERETTAS
Damage 38 Body
Armor penetration 57.5% Body · armor: 21.8
Rounds / min 500 Recoil magnitude: 27
Magazine 30 60 rounds

Dual Berettas round profile

Effective range Close quarters
Firing rhythm Fast single shots
Defining trait

A 30-round magazine gives room for close trades, while the long reload and rising inaccuracy punish careless spam.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 120.1
Head · helmet 69
Body 30
Body · armor 17.2
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude27
Base spread0.00200
Dual Berettas spread pattern · StandingFirst-shot bound: inaccuracy 0.0070, base spread 0.0020.
Standing Diameter up to 22.9 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
240 u/s
Reserve ammo
60
Reload fire lockout
3.8 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.