Glock-18 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Starter sidearm

Everything about Glock-18 in CS2

The Glock 18 is a serviceable first-round pistol that works best against unarmored opponents and is capable of firing three-round bursts.

Pistols In-game price $200 20 / 60 rounds
Explore skins 59
Glock-18 Glock-18 CS2 / GLOCK-18
Damage 30 Body
Armor penetration 47% Body · armor: 14.1
Rounds / min 400 Recoil magnitude: 18
Magazine 20 60 rounds

Glock-18 round profile

Effective range Close quarters
Firing rhythm Short bursts
Fire modes Semi-auto / 3-round burst

Use secondary fire to switch modes — right mouse button by default. Accuracy data below describes the primary mode.

Defining trait

Semi-auto fire preserves accuracy; burst fire is useful only up close. Low armored damage makes closing distance essential.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 102
Head · helmet 47.9
Body 25.5
Body · armor 12
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude18
Base spread0.00200
Glock-18 spread pattern · StandingFirst-shot bound: inaccuracy 0.0056, base spread 0.0020.
Standing Diameter up to 19.3 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
240 u/s
Reserve ammo
60
Reload fire lockout
2.3 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.