CZ75-Auto in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Automatic sidearm

Everything about CZ75-Auto in CS2

A fully automatic variant of the CZ75, the CZ75-Auto is the ideal short-term choice for turning the tables and gaining your opponents weapon. But with very little ammo in the magazine, strong trigger discipline is required.

Pistols In-game price $500 12 / 24 rounds
Explore skins 37
CZ75-Auto CZ75-Auto CS2 / CZ75-AUTO
Damage 31 Body
Armor penetration 77.6% Body · armor: 24.1
Rounds / min 600 Recoil magnitude: 31
Magazine 12 24 rounds

CZ75-Auto round profile

Effective range Close quarters
Firing rhythm Controlled spray
Defining trait

Full-auto fire is dangerous point blank, but a 12-round magazine and small reserve make every burst a short attempt to steal a weapon.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 105.4
Head · helmet 81.9
Body 26.4
Body · armor 20.5
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude31
Base spread0.00300
CZ75-Auto spread pattern · StandingFirst-shot bound: inaccuracy 0.0104, base spread 0.0030.
Standing Diameter up to 34.1 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
240 u/s
Reserve ammo
24
Reload fire lockout
2.7 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.