WEAPON DOSSIER · CS2 · Starter sidearm
Everything about Glock-18 in CS2
Glock-18: damage, accuracy, recoil and skins in CS2.
Explore skins 59 ↗
Glock-18 CS2 / GLOCK-18Damage 30 Body
Armor penetration 47% Body · armor: 14.1
Rounds / min 400 Recoil magnitude: 18
Magazine 20 60 rounds
Glock-18 round profile
Effective range Close quarters
Firing rhythm Short bursts
射撃モード セミオート / 3点バースト
セカンダリ攻撃で切り替えます。初期設定は右クリックです。下の精度データは通常モードの値です。
Defining trait
Semi-auto fire preserves accuracy; burst fire is useful only up close. Low armored damage makes closing distance essential.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head 102
Head · helmet 47.9
Body 25.5
Body · armor 12
One armored headshot is not enough at this distance
02 / CONTROL
Accuracy and spread
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。
Recoil magnitude18
Base spread0.00200
Standing 12.7 mで直径最大 19.3 cm 武器の通常モードでの初弾拡散範囲
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 240 u/s
- Reserve ammo
- 60
- Reload fire lockout
- 2.3 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。