USP-S in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Starter sidearm

Everything about USP-S in CS2

USP-S: damage, accuracy, recoil and skins in CS2.

ピストル In-game price $200 12 / 24 rounds
Explore skins 45
USP-S USP-S CS2 / USP-S
Damage 35 Body
Armor penetration 50.5% Body · armor: 17.7
Rounds / min 353 Recoil magnitude: 29
Magazine 12 24 rounds

USP-S round profile

Effective range Close to medium
Firing rhythm One prepared shot
Defining trait

The suppressor and accurate first shot reward calm head-level holds; a 12-round magazine punishes extra spam.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 127.4
Head · helmet 64.3
Body 31.9
Body · armor 16.1
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。

Recoil magnitude29
Base spread0.00250
USP-S spread pattern · Standing初弾の範囲:不正確さ 0.0049、基本拡散 0.0025。
Standing 12.7 mで直径最大 18.8 cm 武器の通常モードでの初弾拡散範囲
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
240 u/s
Reserve ammo
24
Reload fire lockout
2.2 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。