WEAPON DOSSIER · CS2 · Starter sidearm
Everything about USP-S in CS2
USP-S: damage, accuracy, recoil and skins in CS2.
Explore skins 45 ↗
USP-S CS2 / USP-SDamage 35 Body
Armor penetration 50.5% Body · armor: 17.7
Rounds / min 353 Recoil magnitude: 29
Magazine 12 24 rounds
USP-S round profile
Effective range Close to medium
Firing rhythm One prepared shot
Defining trait
The suppressor and accurate first shot reward calm head-level holds; a 12-round magazine punishes extra spam.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head 127.4
Head · helmet 64.3
Body 31.9
Body · armor 16.1
One armored headshot is not enough at this distance
02 / CONTROL
Accuracy and spread
게임 수치로 첫 발의 퍼짐 범위를 비교하세요. 자세는 부정확도를, 거리는 영역의 지름을 바꿉니다.
Recoil magnitude29
Base spread0.00250
Standing 12.7 m에서 최대 지름 18.8 cm 무기 기본 모드에서 첫 발의 퍼짐 범위
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 240 u/s
- Reserve ammo
- 24
- Reload fire lockout
- 2.2 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
게임 수치로 첫 발의 퍼짐 범위를 비교하세요. 자세는 부정확도를, 거리는 영역의 지름을 바꿉니다. OP.GG가 기록한 연사 좌표입니다. 마우스 보정 없는 카메라 반동이며 무작위 탄 퍼짐은 포함하지 않습니다.