Dual Berettas in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Entry sidearm

Everything about Dual Berettas in CS2

Dual Berettas: damage, accuracy, recoil and skins in CS2.

Pistolen In-game price $300 30 / 60 rounds
Explore skins 43
Dual Berettas Dual Berettas CS2 / DUAL-BERETTAS
Damage 38 Body
Armor penetration 57.5% Body · armor: 21,8
Rounds / min 500 Recoil magnitude: 27
Magazine 30 60 rounds

Dual Berettas round profile

Effective range Close quarters
Firing rhythm Fast single shots
Defining trait

A 30-round magazine gives room for close trades, while the long reload and rising inaccuracy punish careless spam.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 120,1
Head · helmet 69
Body 30
Body · armor 17,2
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Vergleiche die Streugrenzen des ersten Schusses anhand der Spielparameter. Haltung ändert die Ungenauigkeit, Entfernung den Durchmesser.

Recoil magnitude27
Base spread0.00200
Dual Berettas spread pattern · StandingGrenze des ersten Schusses: Ungenauigkeit 0.0070, Grundstreuung 0.0020.
Standing Durchmesser bis 22,9 cm bei 12,7 m Streugrenze des ersten Schusses im primären Waffenmodus
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
240 u/s
Reserve ammo
60
Reload fire lockout
3,8 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Vergleiche die Streugrenzen des ersten Schusses anhand der Spielparameter. Haltung ändert die Ungenauigkeit, Entfernung den Durchmesser. Koordinaten aus aufgezeichneten OP.GG-Serien: Kamerarückstoß ohne Mauskorrektur. Zufällige Geschossstreuung ist nicht enthalten.