Five-SeveN in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Anti-armor sidearm

Everything about Five-SeveN in CS2

Five-SeveN: damage, accuracy, recoil and skins in CS2.

Mga pistol In-game price $500 20 / 40 rounds
Explore skins 42
Five-SeveN Five-SeveN CS2 / FIVE-SEVEN
Damage 32 Body
Armor penetration 91.1% Body · armor: 29.2
Rounds / min 400 Recoil magnitude: 25
Magazine 20 40 rounds

Five-SeveN round profile

Effective range Close to medium
Firing rhythm Measured single shots
Defining trait

91.1% armor penetration and a generous magazine can challenge a full buy when single shots remain controlled.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 103.7
Head · helmet 94.5
Body 25.9
Body · armor 23.7
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Ihambing ang hangganan ng pagkalat ng unang putok mula sa mga parameter ng laro. Nagbabago ang katumpakan sa tindig at ang diyametro sa distansya.

Recoil magnitude25
Base spread0.00200
Five-SeveN spread pattern · StandingHangganan ng unang putok: kawalan ng katumpakan 0.0091, base spread 0.0020.
Standing Diyametrong hanggang 28.2 cm sa 12.7 m Hangganan ng pagkalat ng unang putok sa pangunahing mode ng baril
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
240 u/s
Reserve ammo
40
Reload fire lockout
2.3 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Ihambing ang hangganan ng pagkalat ng unang putok mula sa mga parameter ng laro. Nagbabago ang katumpakan sa tindig at ang diyametro sa distansya. Mga coordinate mula sa mga seryeng ni-record ng OP.GG: recoil ng camera nang walang pagwawasto ng mouse. Hindi kasama ang random na pagkalat ng bala.