Clutch Case: 34% payout, 3.7% chance of profit. Is opening it with $100 fair
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Clutch Case

Is it fair to open Clutch Case

In-game case, Valve odds Opening price $2.99
F Grade
34% Payout
−$1.98 Average loss per opening

Top prize ★ Sport Gloves | Vice · $563.15 · 0.01% chance per opening

What happens to $100

Scenario: open the case 33 times with the whole $100 budget and sell every drop at market prices. Here is what you get:

Openings it buys 33
Left after 33 openings $17.66 8 times out of 10: between $10.65 and $57.83
Chance to end ahead 3.7%
Chance to double 1.8%
Chance at the top prize 0.36%
Openings until zero 39

Everything is worked out at today’s market prices and the odds we could read. It is arithmetic, not a forecast or advice: someone gets a knife on the first try, but on average this is how it goes.

Ranked 36 of 42 CS2 cases by payout

Cases with a similar payout

Questions

Why is the Clutch Case payout below 100%?

The case and key cost $2.99, and almost everything that drops is a cheap skin: 79.92% for the lowest tier, 0.26% for a knife or gloves. Multiply the odds by market prices and you get 34% — that much of every 100 comes back on average.

Where do the prices come from?

The best market offers at the time of the calculation: Skinport, CSFloat, Market.CSGO, DMarket, Waxpeer and White.Market. That is what a drop actually sells for, not a display price.

What does “openings until zero” mean?

The way cases are really opened: sell the drop, open again while you can afford a case. For Clutch Case that is 39 openings on average — then the balance is below the opening price. Everyone gets there: a payout below 100% works like gravity.

What if I get lucky?

Over 33 openings the chance to pull ★ Sport Gloves | Vice is 0.4%, the chance to double the budget is 1.8%. Both numbers are honest, and both are small.