CS:GO Weapon Case: 32% payout, 0.0% chance of profit. Is opening it with $100 fair
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CS:GO Weapon Case

Is it fair to open CS:GO Weapon Case

In-game case, Valve odds Opening price $105.86
E Grade
32% Payout
−$71.73 Average loss per opening

Top prize ★ Karambit | Fade · $1783.11 · 0.004% chance per opening

What happens to $100

Scenario: open the case 0 times with the whole $100 budget and sell every drop at market prices. Here is what you get:

Openings it buys 0
Left after 0 openings $100.00
Chance to end ahead 0%
Chance to double 0%
Chance at the top prize 0%
Openings until zero 0

Everything is worked out at today’s market prices and the odds we could read. It is arithmetic, not a forecast or advice: someone gets a knife on the first try, but on average this is how it goes.

Ranked 37 of 42 CS2 cases by payout

Cases with a similar payout

Questions

Why is the CS:GO Weapon Case payout below 100%?

The case and key cost $105.86, and almost everything that drops is a cheap skin: 79.92% for the lowest tier, 0.26% for a knife or gloves. Multiply the odds by market prices and you get 32% — that much of every 100 comes back on average.

Where do the prices come from?

The best market offers at the time of the calculation: Skinport, CSFloat, Market.CSGO, DMarket, Waxpeer and White.Market. That is what a drop actually sells for, not a display price.

What does “openings until zero” mean?

The way cases are really opened: sell the drop, open again while you can afford a case. For CS:GO Weapon Case that is 0 openings on average — then the balance is below the opening price. Everyone gets there: a payout below 100% works like gravity.

What if I get lucky?

Over 0 openings the chance to pull ★ Karambit | Fade is 0.0%, the chance to double the budget is 0.0%. Both numbers are honest, and both are small.