WEAPON DOSSIER · CS2 · Anti-armor sidearm
Everything about Five-SeveN in CS2
Five-SeveN: damage, accuracy, recoil and skins in CS2.
Explore skins 42 ↗
Five-SeveN CS2 / FIVE-SEVENDamage 32 Body
Armor penetration 91.1% Body · armor: 29.2
Rounds / min 400 Recoil magnitude: 25
Magazine 20 40 rounds
Five-SeveN round profile
Effective range Close to medium
Firing rhythm Measured single shots
Defining trait
91.1% armor penetration and a generous magazine can challenge a full buy when single shots remain controlled.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head 103.7
Head · helmet 94.5
Body 25.9
Body · armor 23.7
One armored headshot is not enough at this distance
02 / CONTROL
Accuracy and spread
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。
Recoil magnitude25
Base spread0.00200
Standing 12.7 mで直径最大 28.2 cm 武器の通常モードでの初弾拡散範囲
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 240 u/s
- Reserve ammo
- 40
- Reload fire lockout
- 2.3 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。