WEAPON DOSSIER · CS2 · Entry SMG
Everything about MAC-10 in CS2
MAC-10: damage, accuracy, recoil and skins in CS2.
Explore skins 57 ↗ 反動パターン ↓Damage 29 Body
Armor penetration 57.5% Body · armor: 16.7
Rounds / min 800 Recoil magnitude: 18
Magazine 30 90 rounds
MAC-10
反動パターン
マウスを動かさない場合の反動です。照準は最初の弾を示します。
照準から線に沿ってマウスを動かし、反動を抑えます。移動量は感度によって異なります。
MAC-10 round profile
Effective range Close quarters
Firing rhythm Controlled spray
Defining trait
High fire rate and mobility drive fast site entries, but damage falloff and inaccuracy quickly limit long fights.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head 92.8
Head · helmet 53.4
Body 23.2
Body · armor 13.4
One armored headshot is not enough at this distance
02 / CONTROL
Accuracy and spread
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。
Recoil magnitude18
Base spread0.00060
Standing 12.7 mで直径最大 35.3 cm 武器の通常モードでの初弾拡散範囲
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 240 u/s
- Reserve ammo
- 90
- Reload fire lockout
- 2.6 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
ゲームのパラメータから初弾の拡散範囲を比較できます。姿勢は不正確さを、距離は範囲の直径を変えます。 OP.GGが記録した射撃列の座標です。マウス補正なしのカメラ反動を示し、弾のランダムな拡散は含みません。